Brushes Palette: Texture & Dual Brush Options (Part 5 of 5)
As we continue to explore Photoshop 7's new Brushes palette,
we'll look in this column at the Texture and Dual Brush
panes.TEXTURE
Rather than a texture like those applied
with the filter Texture> Texturizer, the Texture option in
the Brushes palette applies a pattern to your stroke. Any
pattern available in the Pattern picker for the command
Edit> Fill or for the Paint Bucket is also available as a
brush texture.
The Pattern picker menu enables you to load
sets of patterns. Some of the patterns found in the set
Artist Surfaces are especially appropriate for use as brush
textures.
You can invert the pattern by checking the
box to the right of the pattern sample. Inverting reverses
the grayscale values of the pattern.
The next image shows the additional options
available for texturing a brush. At the bottom are samples
of the pattern Dark Coarse Weave at a variety of scale
factors. From the left, the pattern is scaled to 15%, 30%,
50%, 100%, 150%, and 200%. The maximum scale factor is
1000%.
The Mode and the various Depth options are
only available when Texture Each Tip is selected. The
Texture Each Tip option applies the pattern individually to
each instance of the brush tip. Rather than treating the
brush stroke as a whole, this option treats each application
of the brush tip separately. In this image, a single
instance of the brush tip is shown to the upper-right. The
pattern for the brush texture is Burlap.
The upper example show how Photoshop applies
a pattern to a stroke as a whole. Below, Texture Each Tip is
activated. Note the areas of overlap from instance to
instance. The pattern is applied over itself.
There are several options available for
Texture Each Tip:
� MODE - The blending modes available for Texture are
Multiply, Subtract, Darken, Overlay, Color Dodge, Color
Burn, Linear Burn, Hard Mix. The blending mode affects how
the overlapping brush instances interact, as well as how the
brush itself interacts with other colors already on the
layer. Note that the Hard Mix blending mode is only
available in the Texture and Dual Brush panes of the Brushes
palette. Each of the brush's component color values is
compared to the existing color on the layer. If the brush's
component color is darker, the existing color is darkened.
If it's lighter, the existing color is lightened.
� DEPTH - Depth looks at the texture as a
three dimensional object, with the light and dark areas
representing high and low points. Changing the Depth setting
alters what grayscale values are affected. At 0%, the
pattern is completely eliminated. At 100% Depth, the texture
is reproduced normally.
� MINIMUM DEPTH - Used in conjunction with
Depth Jitter, this slider restricts the lowest jitter value.
� DEPTH JITTER - This slider regulates the
amount of variation in depth over the course of the stroke.
At 0%, there is no variation and the Depth slider determines
the appearance of the brush.
DUAL BRUSH
The Dual Brush option adds another brush tip
to the tip selected in Brush Presets or Brush Tip Shape. The
second tip is overlaid using the blending mode at the top of
the Dual Brush pane of the Brushes palette. The Dual Brush
pane is a cross between the Brush Tip Shape and Scattering
panes. In addition to selecting the second brush tip and
blending mode, you adjust the second tip for diameter,
spacing, scatter, and count.
You can use Dual Brush to add a texture to a
brush (upper example) or to add a custom brush within a
shape defined by the initial brush tip (lower example).
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